I don't have much of an update from the art side of things but my partner Luke (Owner and Unreal Programmer at Midnight Forge) has made some amazing progress on the gameplay side of things.
He has used the AMT (Asymmetrical Multiplayer Template, 4 vs 1) pack from the Fab store as a base and adapted it following my requirements.
The basic lobby system is included in the pack, which by default allows players to host and join lobbies. Currently there's no way to switch teams or customise your appearance etc but these options can be added later.
He has created a placeholder prototype without art, as its easier for testing in the initial stages.
The "Good" Team
The player is in third person, can walk around, run and has a visible health indicator and hot-bar for items.
Luke set up a basic UI Interaction system that allows the player to choose between a singular interaction and holding down to complete an action. This means that some actions will take longer than others, which might potentially slow a player down and make them more vulnerable to potential enemy interactions.
This also links with the pick-up system for items you find around the map which can be things like treasure and keys.
Once the player has collected some treasure, they can find the drop off point and hold down the input button to start "selling" the items. This is relatively similar to the sell points on R.E.P.O, but instead of manually stacking items, the items will just be taken from the hot-bar and dropped into the sell point.
He also set up none-locked doors to open/close with the UI prompt changing after the door finished opening or closing.
Already these interactions are far more advanced than what I had set up on my original game, so it really highlights that it's beneficial to reach out for help and not do all the work by myself, like I did before!



