New Rooms and Layout Changes

 The next challenge has been creating new rooms in the house, before I recreated the four rooms that I had initial planned out for my uni project, but in order to make this into a proper game, I needed more rooms!
I researched existing manor house blueprints and floorplans to get an idea of how many rooms I should have and what would be more/less important.


I've changed the layout slightly from the original, so instead of walking through the sitting room to get to the library, the library is now through the door on the right of the lobby/entrance. The door from the sitting room now leads to a long corridor, which gives more opportunity for events and scares, but also provides the player another access to the upstairs.
I plan to make a kitchen and servants area at the end of the corridor, and this will also be accessed from the door at the back of the dining room.

Another change I decided to make was to wall off the upstairs landing area in the lobby, so it can be used as another room. Before this was like a balcony area with an ornate bannister running across, but as the player wasn't able to go up here in my original game, it was purely for decoration and I feel that its more beneficial now to have more play space. 







Upstairs

Leading from the new staircase there's a small landing area that goes into a corridor. At the end of this corridor, there is a door to the new upstairs room that's above the lobby, leading to the upstairs part of the library.
There are doors either side of the corridor that lead to two bedrooms and a small bathroom.